At this point in the series I realized that I hadn’t painted a full scene of action. One of the challenges I have is composing wider scenes of action. I studied 1917 and Skyfall lighting to find a way to build and hide shapes and creating mood and tension. I often feel that the wider the shoot the more challenging to pull off. Tricky tricky :)
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Eredrim is designed, modeled and textured by Vitaly Bulgarov
https://www.artstation.com/vbulgarov